OnWireClear
OxideCarbonPlayerCalled when wire clear occurs.
object OnWireClear(BasePlayer ply, IOEntity iOEntity, int clearIndex, object l1, bool isInput)Works — the game method in this build is the one the hook was written for.
Parameters
- ply
- BasePlayer
- iOEntity
- IOEntity
- clearIndex
- int
- l1
- object
- isInput
- bool
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnWireClear(BasePlayer ply, IOEntity iOEntity, int clearIndex, object l1, bool isInput)
{
Puts("OnWireClear");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void WireTool.AttemptClearSlot(BaseNetworkable, BasePlayer, int, bool)
Passes: BasePlayer ply, IOEntity iOEntity, int clearIndex, object l1, bool isInput
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a1, l0, a2, l1, a3)Assembly-CSharp.dll
Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.