RustTip

OnWorldProjectileCreate

OxideCarbonWeapon

Called when a world projectile is created.

object OnWorldProjectileCreate(HitInfo info, Item local1)
Works — the game method in this build is the one the hook was written for.

Parameters

info
HitInfo
local1
Item

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnWorldProjectileCreate(HitInfo info, Item local1)
{
    Puts("OnWorldProjectileCreate");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BasePlayer.CreateWorldProjectile(HitInfo, ItemDefinition, ItemModProjectile, Projectile, Item)

Passes: HitInfo info, Item local1

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, l1)Assembly-CSharp.dll

Where it is called (this branch's game code)

protected virtual void CreateWorldProjectile(HitInfo info, ItemDefinition itemDef, ItemModProjectile itemMod, Projectile projectilePrefab, Item recycleItem)
{
	Vector3 projectileVelocity = info.ProjectileVelocity;
	Item item = ((recycleItem != null) ? recycleItem : ItemManager.Create(itemDef, 1, 0uL, isServerSide: true, 0uL));
	BaseEntity baseEntity = null;
	if (!info.DidHit)
	{
		if (Interface.CallHook("OnWorldProjectileCreate", info, item) != null)
		{
			return;
		}
		baseEntity = item.CreateWorldObject(info.HitPositionWorld, Quaternion.LookRotation(projectileVelocity.normalized));
		baseEntity.Kill(DestroyMode.Gib);
		return;
	}
	if (projectilePrefab.breakProbability > 0f && Random.value <= projectilePrefab.breakProbability)
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.