OnXmasGiftsDistribute
OxideCarbonSeasonalCalled when xmas gifts distribute occurs.
object OnXmasGiftsDistribute(XMasRefill xMasRefill, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- xMasRefill
- XMasRefill
- player
- BasePlayer
Return value
objectThe result is checked in a special way — see the call code below.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnXmasGiftsDistribute(XMasRefill xMasRefill, BasePlayer player)
{
Puts("OnXmasGiftsDistribute");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool XMasRefill.DistributeGiftsForPlayer(BasePlayer)
Passes: XMasRefill xMasRefill, BasePlayer player
WorksReturnBehavior: CustomAssembly-CSharp.dll
Where it is called (this branch's game code)
public bool DistributeGiftsForPlayer(BasePlayer player)
{
object result = Interface.CallHook("OnXmasGiftsDistribute", this, player);
// … проверка результата (Modify-хук, см. Rust.opj)
int num = GiftsPerPlayer();
int num2 = GiftSpawnAttempts();
for (int i = 0; i < num2; i++)
{
if (num <= 0)
{
break;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.