RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
2handed-sword-strike-muted-1
prefabs
0:00
assets/prefabs/weapons/sword big/sound/2handed-sword-strike-muted-1.wav
assets/prefabs/weapons/sword big/sound/2handed-sword-strike-muted.asset
assets/prefabs/weapons/sword big/effects/hit-muted.prefab