Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
3beep
prefabsloop
assets/prefabs/deployable/playerioents/alarms/sound/3beep.wav
assets/prefabs/deployable/playerioents/alarms/sound/3beep.asset
assets/prefabs/deployable/playerioents/alarms/audioalarm.prefab