Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
BeepFast2
audioclips
assets/content/sound/audioclips/electrical/beepfast2.wav
assets/prefabs/deployable/chinooklockedcrate/hack_progress_beep.asset
assets/prefabs/gamemodes/objects/capturepoint/sound/capturepoint_progress_beep.asset
assets/bundled/prefabs/modding/asset_store/hiddenhackablecrate.prefab
assets/bundled/prefabs/modding/lootables/codelockedhackablecrate_min_build_radius.prefab
assets/bundled/prefabs/modding/lootables/codelockedhackablecrate_no_build_radius.prefab