RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
ElectroWibbleWibble
audioclips
0:00
assets/content/sound/audioclips/electrical/electrowibblewibble.wav
assets/prefabs/locks/keypad/sound/lock-code-denied.asset
assets/prefabs/locks/keypad/effects/lock.code.denied.prefab