Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
ak47-gunshot-mech-03
prefabs
assets/prefabs/weapons/ak47u/sound/ak47-gunshot-mech-03.wav
assets/prefabs/weapons/ak47u/sound/ak47-gunshot-mech.asset
assets/prefabs/weapons/ak47u/effects/attack.prefab
assets/prefabs/weapons/ak47u/effects/attack_muzzlebrake.prefab
assets/prefabs/weapons/ak47u/effects/attack_silenced.prefab