RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

2 of 2 sounds
ambience-arctic-beach-day-windy-dry
audioclipsloop
0:24
assets/content/sound/audioclips/ambience/ambience-arctic-beach-day-windy-dry.ogg
assets/content/sound/sounddefinitions/ambience/ambience-arctic-beach-day-windy-dry.asset
assets/content/sound/sounddefinitions/ambience/ambience-arctic-day-windy-dry.asset
ambience-arctic-day-windy-dry
audioclipsloop
0:24
assets/content/sound/audioclips/ambience/ambience-arctic-day-windy-dry.ogg
assets/prefabs/missions/portal/proceduraldungeon/effects/portalwind.asset
assets/prefabs/missions/portal/halloweenportalentry.prefab