Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
ambience-electric-buzz-constant
audioclipsloop
assets/content/sound/audioclips/ambience/ambience-electric-buzz-constant.ogg
assets/content/sound/sounddefinitions/ambience/ambience-electric-buzz-constant.asset
assets/bundled/prefabs/autospawn/monument/cave/cave_large_sewers_hard.prefab
assets/bundled/prefabs/autospawn/monument/harbor/harbor_1.prefab
assets/bundled/prefabs/autospawn/monument/harbor/harbor_2.prefab