Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
attack-helicopter-phys-impact-02
vehicles
assets/content/vehicles/attackhelicopter/sound/attack-helicopter-phys-impact-02.wav
assets/content/vehicles/attackhelicopter/sound/attack-helicopter-phys-impact.asset
assets/content/vehicles/attackhelicopter/debris_effect.prefab