Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
attack-helicopter-rocket-launch-03
vehicles
assets/content/vehicles/attackhelicopter/sound/attack-helicopter-rocket-launch-03.wav
assets/content/vehicles/attackhelicopter/sound/attack-helicopter-rocket-launch.asset
assets/content/vehicles/attackhelicopter/effects/pfx_rocketpod.prefab