Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
autoturret-interference-spark-loop-01
prefabsloop
assets/prefabs/npc/autoturret/sound/autoturret-interference-spark-loop-01.ogg
assets/prefabs/npc/autoturret/sound/autoturret-interference-spark-loop.asset
assets/bundled/prefabs/autospawn/monument/harbor/ferry_terminal_1.prefab
assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab
assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab