Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
autoturret-target-acquired
prefabs
assets/prefabs/npc/autoturret/sound/autoturret-target-acquired.wav
assets/prefabs/npc/autoturret/sound/targetacquired.asset
assets/prefabs/npc/autoturret/effects/targetacquired.prefab