Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
ballista-repair-02
vehicles
assets/content/vehicles/siegeweapons/ballista/sound/ballista-repair-02.ogg
assets/content/vehicles/siegeweapons/ballista/sound/ballista-repair.asset
assets/content/vehicles/siegeweapons/ballista/effects/ballista-construction-repair.prefab