RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
battering-ram-door-close-end-02
vehicles
0:01
assets/content/vehicles/siegeweapons/batteringram/sound/battering-ram-door-close-end-02.ogg
assets/content/vehicles/siegeweapons/batteringram/sound/battering-ram-door-close-end.asset
assets/content/vehicles/siegeweapons/batteringram/effects/battering-ram-door-close-end.prefab