Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
battering-ram-door-open-start-02
vehicles
assets/content/vehicles/siegeweapons/batteringram/sound/battering-ram-door-open-start-02.ogg
assets/content/vehicles/siegeweapons/batteringram/sound/battering-ram-door-open-start.asset
assets/content/vehicles/siegeweapons/batteringram/effects/battering-ram-door-open-start.prefab