RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
battering-ram-repair-03
vehicles
0:00
assets/content/vehicles/siegeweapons/batteringram/sound/battering-ram-repair-03.ogg
assets/content/vehicles/siegeweapons/batteringram/sound/battering-ram-repair.asset
assets/content/vehicles/siegeweapons/batteringram/effects/battering-ram-construction-repair.prefab