RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
bee-grenade-bee-active-loop-01
prefabsloop
0:10
assets/prefabs/weapons/bee grenade/sound/bee-grenade-bee-active-loop-01.ogg
assets/prefabs/weapons/bee grenade/sound/bee-grenade-bee-active-loop.asset
assets/content/vehicles/siegeweapons/catapult/ammo/prefabs/catapult_ammo_bee.prefab
assets/content/vehicles/siegeweapons/catapult/ammo/projectiles/boulder_bee.prefab
assets/content/vehicles/siegeweapons/catapult/catapult.entity.prefab