RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
bee-hive-bees-active-loop-01
prefabsloop
0:10
assets/prefabs/deployable/beehive/sound/bee-hive-bees-active-loop-01.ogg
assets/prefabs/deployable/beehive/sound/bee-hive-bees-active-loop-01.asset
assets/prefabs/deployable/beehive/sound/bee-hive-natural-bees-active-loop-01.asset
assets/prefabs/deployable/beehive/beehive.deployed.prefab
assets/prefabs/resource/natural beehive/beehive.natural.prefab