Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
binoculars-change-fov
prefabs
assets/prefabs/tools/binoculars/sound/binoculars-change-fov.wav
assets/prefabs/tools/binoculars/sound/binoculars-change-fov.asset
assets/prefabs/tools/binoculars/sound/fovchange.prefab