Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
bonus_hit
prefabs
assets/prefabs/misc/orebonus/sound/bonus_hit.wav
assets/prefabs/misc/orebonus/sound/bonus_hit.asset
assets/prefabs/misc/orebonus/effects/bonus_hit.prefab
assets/prefabs/misc/orebonus/effects/bonus_hit_wood.prefab
assets/prefabs/misc/orebonus/effects/hotspot_death.prefab