Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
boombox-active-loop
prefabsloop
assets/prefabs/voiceaudio/boombox/sound/boombox-active-loop.wav
assets/prefabs/voiceaudio/boombox/sound/boombox-active-loop.asset
assets/bundled/prefabs/autospawn/monument/offshore/oilrig_1.prefab
assets/bundled/prefabs/autospawn/monument/offshore/oilrig_2.prefab
assets/bundled/prefabs/autospawn/underwater-lab-segment/module_1200x1800_2way.prefab