Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
boomerang-flight-loop-01
prefabsloop
assets/prefabs/weapons/boomerang/sound/boomerang-flight-loop-01.ogg
assets/prefabs/weapons/boomerang/sound/boomerang-flight-loop.asset
assets/prefabs/weapons/boomerang/boomerang.thrown.entity.prefab