Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
2 of 2 sounds
bow-attack-3
prefabs
assets/prefabs/weapons/bow/sound/bow-attack-3.wav
assets/prefabs/weapons/bow/sound/bow-attack.asset
assets/prefabs/weapons/bow/effects/attack.prefab
assets/prefabs/weapons/bow/effects/fire.prefab
crossbow-attack-3
prefabs
assets/prefabs/weapons/crossbow/sound/crossbow-attack-3.wav
assets/prefabs/weapons/crossbow/sound/crossbow-attack.asset
assets/prefabs/weapons/crossbow/effects/attack.prefab