RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

3 of 3 sounds
bradley-explosion-debris
prefabs
0:05
assets/prefabs/npc/m2bradley/sound/bradley-explosion-debris.ogg
assets/content/vehicles/trains/workcart/sound/workcart-explosion-debris.asset
assets/prefabs/npc/m2bradley/sound/bradley-explosion-debris.asset
assets/prefabs/npc/m2bradley/effects/bradley_explosion.prefab
bradley-explosion-distant
prefabs
0:06
assets/prefabs/npc/m2bradley/sound/bradley-explosion-distant.ogg
assets/prefabs/npc/m2bradley/sound/bradley-explosion.asset
assets/prefabs/npc/m2bradley/effects/bradley_explosion.prefab
bradley-explosion
prefabs
0:10
assets/prefabs/npc/m2bradley/sound/bradley-explosion.ogg
assets/prefabs/npc/m2bradley/sound/bradley-explosion.asset
assets/prefabs/npc/m2bradley/effects/bradley_explosion.prefab