Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
3 of 3 sounds
breathing_loop-1
vehicles
assets/content/vehicles/horse/sound/breathing_loop-1.wav
assets/content/vehicles/horse/sound/breathing.asset
breathing
prefabsloop
assets/prefabs/npc/murderer/sound/breathing.ogg
assets/prefabs/npc/murderer/sound/breathing.asset
assets/prefabs/npc/gingerbread/gingerbread_dungeon.prefab
assets/prefabs/npc/gingerbread/gingerbread_meleedungeon.prefab
assets/prefabs/npc/murderer/sound/breathing.prefab
squirrel-idle-breathing-01
rust.ai
assets/rust.ai/agents/squirrel/sound/squirrel-idle-breathing-01.ogg
assets/rust.ai/agents/squirrel/sound/squirrel-idle-breathing.asset