Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
burner-start-003
prefabs
assets/prefabs/deployable/hot air balloon/sound/burner-start-003.wav
assets/prefabs/deployable/hot air balloon/sound/burner-start.asset
assets/prefabs/deployable/hot air balloon/hotairballoon.prefab