RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
burner-stop-002
prefabs
0:00
assets/prefabs/deployable/hot air balloon/sound/burner-stop-002.wav
assets/prefabs/deployable/hot air balloon/sound/burner-stop.asset
assets/prefabs/deployable/hot air balloon/hotairballoon.prefab