Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
campfire-loop
prefabsloop
assets/prefabs/deployable/campfire/sound/campfire-loop.ogg
assets/content/sound/sounddefinitions/fire/fireball-burning.asset
assets/prefabs/deployable/campfire/sound/campfire-burning.asset
assets/prefabs/misc/halloween/skull_fire_pit/sound/burning.asset
assets/bundled/prefabs/fireball.prefab
assets/bundled/prefabs/fireball_ballista.prefab
assets/bundled/prefabs/fireball_catapult.prefab