Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
candy-cave-entrance-ambient-loop-01
xmasloop
assets/content/sound/xmas/candycave/candy-cave-entrance-ambient-loop-01.ogg
assets/content/sound/xmas/candycave/candy-cave-entrance-ambient-loop.asset
assets/prefabs/missions/portal/xmasportalentry.prefab