RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
cannon-ball-explosion-mech-01
prefabs
0:00
assets/prefabs/deployable/boatbuilding/cannon/sound/cannon-ball-explosion-mech-01.ogg
assets/prefabs/deployable/boatbuilding/cannon/sound/cannon-ball-explosion-mech.asset
assets/prefabs/deployable/boatbuilding/cannon/effects/cannonball_explosion.prefab
assets/prefabs/deployable/boatbuilding/cannon/effects/cannonball_explosion_water_surface.prefab