RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
car-shredder-active-loop
structuresloop
0:08
assets/content/structures/carshredder/sound/car-shredder-active-loop.ogg
assets/content/structures/carshredder/sound/car-shredder-active-loop.asset
assets/bundled/prefabs/autospawn/monument/medium/junkyard_1.prefab
assets/content/structures/carshredder/carshredder.entity.prefab