Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
car-shredder-start-001
structures
assets/content/structures/carshredder/sound/car-shredder-start-001.wav
assets/content/structures/carshredder/sound/car-shredder-start.asset
assets/bundled/prefabs/autospawn/monument/medium/junkyard_1.prefab
assets/content/structures/carshredder/carshredder.entity.prefab