Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
catapult-boulder-impact-03
vehicles
assets/content/vehicles/siegeweapons/catapult/sound/catapult-boulder-impact-03.ogg
assets/content/vehicles/siegeweapons/catapult/sound/catapult-boulder-impact.asset
assets/content/vehicles/siegeweapons/catapult/effects/boulder_explosion.prefab