Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
catapult-projectile-explosive-explode-03
vehicles
assets/content/vehicles/siegeweapons/catapult/sound/catapult-projectile-explosive-explode-03.ogg
assets/content/vehicles/siegeweapons/catapult/sound/catapult-projectile-explosive-explode.asset
assets/content/effects/explosions/explosion large catapult canisters.prefab
assets/prefabs/weapons/deployablesiegeexplosives/effects/explosion canister deployed.prefab