RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
catapult-projectile-explosive-explode-metal-01
vehicles
0:01
assets/content/vehicles/siegeweapons/catapult/sound/catapult-projectile-explosive-explode-metal-01.ogg
assets/content/vehicles/siegeweapons/catapult/sound/catapult-projectile-explosive-explode-metal.asset
assets/content/effects/explosions/explosion large catapult canisters.prefab
assets/prefabs/weapons/deployablesiegeexplosives/effects/explosion canister deployed.prefab