Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
catapult-projectile-explosive-flight-loop-01
vehiclesloop
assets/content/vehicles/siegeweapons/catapult/sound/catapult-projectile-explosive-flight-loop-01.ogg
assets/content/vehicles/siegeweapons/catapult/sound/catapult-projectile-explosive-flight-loop.asset
assets/content/vehicles/siegeweapons/catapult/ammo/projectiles/boulder_explosive.prefab
assets/content/vehicles/siegeweapons/catapult/ammo/projectiles/boulder_explosive_deployed.prefab