RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
chainsaw-active
prefabsloop
0:12
assets/prefabs/weapons/chainsaw/sound/chainsaw-active.ogg
assets/prefabs/weapons/chainsaw/sound/chainsaw-active.asset
assets/prefabs/weapons/chainsaw/chainsaw.entity.prefab