Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
chainsaw-idle
prefabsloop
assets/prefabs/weapons/chainsaw/sound/chainsaw-idle.ogg
assets/prefabs/weapons/chainsaw/sound/chainsaw-idle.asset
assets/prefabs/weapons/chainsaw/chainsaw.entity.prefab