Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
compound-bow-attack-001
prefabs
assets/prefabs/weapons/compound bow/sound/compound-bow-attack-001.wav
assets/prefabs/weapons/compound bow/sound/compound-bow-attack.asset
assets/prefabs/weapons/compound bow/effects/attack.prefab