Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
computer-station-on-loop
prefabsloop
assets/prefabs/deployable/computerstation/computer-station-on-loop.wav
assets/prefabs/deployable/computerstation/computer-station-on-loop.asset
assets/bundled/prefabs/deepsea/deepseasignalcomputer.prefab
assets/prefabs/gamemodes/objects/capturepoint/capturepoint.prefab