RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
concrete-axe-impact-muted-01
prefabs
0:00
assets/prefabs/tools/lumberjack_tools/sound/concrete-axe-impact-muted-01.wav
assets/prefabs/tools/lumberjack_tools/sound/concrete-axe-impact-muted.asset
assets/prefabs/tools/lumberjack_tools/effects_stone/effects/concrete-axe-strike-muted.prefab