Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
6 of 6 sounds
death-1
prefabs
assets/prefabs/npc/scientist/sound/death-1.wav
assets/prefabs/npc/scientist/sound/death.asset
assets/prefabs/npc/scientist/sound/death.prefab
respondDeath-1
prefabs
assets/prefabs/npc/scientist/sound/responddeath-1.wav
assets/prefabs/npc/scientist/sound/responddeath.asset
assets/prefabs/npc/scientist/sound/responddeath.prefab
death-1
rust.ai
assets/rust.ai/agents/bear/sound/death-1.wav
assets/prefabs/npc/bear/sound/death.asset
assets/prefabs/npc/bear/sound/death.prefab
death-1
rust.ai
assets/rust.ai/agents/boar/sound/death-1.wav
assets/rust.ai/agents/boar/sound/death.asset
death-1
rust.ai
assets/rust.ai/agents/stag/sound/death-1.wav
assets/rust.ai/agents/stag/sound/death.asset
death-1
rust.ai
assets/rust.ai/agents/wolf/sound/death-1.wav
assets/rust.ai/agents/wolf/sound/death.asset