Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
deepsea-wipe-alarm-loop-01
bundledloop
assets/bundled/prefabs/deepsea/sound/deepsea-wipe-alarm-loop-01.ogg
assets/bundled/prefabs/deepsea/sound/deepsea-wipe-alarm-loop.asset
assets/bundled/prefabs/deepsea/sound/deepsea-wipe-alarm.asset
assets/bundled/prefabs/deepsea/deepsea_wipealarm_looped.prefab
assets/bundled/prefabs/deepsea/deepsea_wipealarm.prefab