Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
2 of 2 sounds
detonator-interference-start
prefabs
assets/prefabs/tools/detonator/sound/detonator-interference-start.wav
assets/prefabs/tools/detonator/sound/detonator-interference-start.asset
assets/prefabs/tools/detonator/detonator.entity.prefab
detonator-interference
prefabsloop
assets/prefabs/tools/detonator/sound/detonator-interference.wav
assets/prefabs/tools/detonator/sound/detonator-interference-loop.asset
assets/prefabs/tools/detonator/detonator.entity.prefab