RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
detonator-interference-start
prefabs
0:01
assets/prefabs/tools/detonator/sound/detonator-interference-start.wav
assets/prefabs/tools/detonator/sound/detonator-interference-start.asset
assets/prefabs/tools/detonator/detonator.entity.prefab