Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
door-knock-friendly-1
audioclips
assets/content/sound/audioclips/door/door-knock-friendly-1.wav
assets/content/sound/sounddefinitions/door/door-wood-knock.asset
assets/prefabs/building/door.hinged/effects/door-wood-knock.prefab