RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
door-wheel-rotate-loop
audioclipsloop
0:06
assets/content/sound/audioclips/door/door-wheel-rotate-loop.ogg
assets/content/sound/sounddefinitions/door/door-wheel-rotate-loop.asset
assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab
assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab
assets/prefabs/io/kinetic/wheelswitch.prefab