Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
double-shotgun-gunshot-LFE-03
prefabs
assets/prefabs/weapons/doubleshotgun/sound/double-shotgun-gunshot-lfe-03.wav
assets/prefabs/weapons/doubleshotgun/sound/double-shotgun-gunshot-lfe.asset
assets/prefabs/weapons/blunderbuss/effects/attack.prefab
assets/prefabs/weapons/doubleshotgun/effects/attack.prefab